Holston, Alicia and Nguyen, Tuan. The maverick graphic novel list: Unmasking the mystery of comics and graphic novels for libraries. Texas Library Journal. Fall 2008, Vol 84, No 3. Retrieved from King Library databases through SJSU website.
The authors discuss the popularity of graphic novels and how libraries are embracing them as a way to encourage literacy among teens in hopes of encouraging the “reluctant reader” to visit the library, and perhaps while there, develop interest in other types of books. A problem develops with librarians unfamiliar with graphic novels, and uncertain of which ones to select for their collection. The authors developed a list of graphic novel choices to assist librarians in their selections, and presented their findings at the Young Adult Round Table (YART), and chose the name Maverick to represent their list for Texas young adult teens.
Deborah Diliberto, Fall 2008
Goodreads - http://www.goodreads.com
This is a site where a user can create a virtual collection of books they have read, are reading, and will read. Each profile can have friends find out what they are reading/have read. On Goodreads, when a person adds a book to the site, all their friends can see what they thought of it. The idea is that most people are more likely to get excited about a book their friend recommends than a suggestion from a stranger (for example, a reader’s advisory!)
Will Wagler, Fall 2008
______________________________________________________________________________________________________
Anderson, T. (2008). MySpace OurPlanet: Change is Possible. New York: Harper Collins.
MySpace/OurPlanet is written by everyone’s favorite MySpace friend, Tom along with Jeca Taudte and other individuals from the MySpace forum that focuses on the environment. This book is specifically geared to teens and how they can green up their lifestyles. Specific areas that teens are interested in are presented such as health & body, home, money, gift responsibility and even eco-dating. These suggestions are taken directly from MySpace and include errors which make it more authentic. This book does practice what it preaches by being printed on 100 percent post consumer waste recycled paper and using vegetable oil ink. Great resources are listed at the end of the book.
Kimberly McNamara, November 2008
Fandom, Fan Life and Participatory Culture was presented recently at theYA Lit Symposium, This program presented information about fandom programs in their libraries. Beginning with a brief introduction to fandom and its terminology, the focus was on how libraries can use book-based fandom as a launchpad for library programs, running the gamut from fanfiction workshops or library conventions. Check out the website at : http://www.popgoesthelibrary.com/
Rebecca Diaz, November 2008
________________________________________________________________________________________________
Braun, L. (2007, Summer). Reading--it's not just about books. Young Adult Library Services, 5(4), 38-40. Retrieved from Library, Information Science & Technology Abstracts.
This article presents a survey which shows the reading interests and preferences of young adults in the United States. The top interests include text messages, emails, MySpace or Facebook, Orchestra music and iTunes. Although these things are nontraditional forms of reading, teens are reading constantly via technology-based tools such as blogs, podcasts, and instant messaging to find information, communicate with others, and improve various skills.
Bonnie LaForge, November 2008
Czarnecki, K. (2008, October). Shared worlds: Where creative writing, art, and game design come together. School Library Journal, 54(10), 35-37.
Czarnecki reports on a creative writing program for teens known as Shared Worlds. In this program, teens worked in groups to create a world, known as World Building. A game designer then helped the students incorporate elements of Role Playing Games (RPGs) in order to create a virtual version of their world. Each group had to envision playable levels within their world and assign points to obstacles the characters would face. Shared Worlds is one example of how programs which develop creativity and writing skills can be combined with interests in gaming. World Building programs have also been conducted in public libraries.
Heather Neidenbach November 2008
________________________________________________________
Comic Book Website:
http://www.comics.org is a huge database of what will eventually be every comic book ever published. It's searchable by genre, title, creator credits, summary of story. It's for collectors, fans and hobbyists, with no commercial intent.
Carol Mulligan, May 5, 2008
Graphic novel/manga/comic book resources:
http://www.artbomb.net/home.jsp This website is all about graphic novels, but is not specifically aimed at YA readers.
http://www.noflyingnotights.com/ This website reviews graphic novels for teens. There is also an alternate path for kids or adult readers as well. Titles are generally organized by genre and there is an author index as well. The site is currently being updated so it is behind in current reviews, but still contains a lot of information.
http://comicsworthreading.com/ This blog reviews, discusses and recommends comic books, mangas and graphic novels. Also includes sections for indy comics and comics by women.
Julie Frieze, May 4, 2008
Poplular Technology and Online Multi-user Environment Professional Resources:
Czarnecki, K., & Gullett, M. (2007). Meet the new you. School Library Journal, 53(1), 36-39.
Meet the New You gives a basic overview virtual teen 3D Librarianship is Second Life. The authors give an overview of some of the virtual libraries in Teen Second Life, and how to get started. There are descriptions of specific projects underway on the Teen Grid from three different Libraries. The authors also provide links to some of the best resources for teen librarianship in Second Life.
Peachpit
www.peachpit.com
Peachpit is a division of The Pearson Technology Group and is one of the industry leaders in computer programming and design publishing. Their bookstore features their latest titles on topics from 3D design to Web Development. A click on the topic of Gaming for example, yields 24 titles. From the bookstore one can request an Instructor or Media review copy. The book descriptions feature publishing information, a brief description, online sample chapters, and a “You May Also Like” section of titles also published by Peachpit. Joining the site offers discounts and benefits and there is special pricing for K-12 Schools. There are no reviews offered for any of the materials published.
International Society for Technology in Education (ISTE)
www.iste.org
The International Society for Technology in Education (ISTE) has a strong presence off-line through conferences and print publications and online through their website and in Second Life, a 3D virtual world. ISTE has a Special Interest Group for Librarians. Their website is updated regularly and their virtual presence is very active and school librarians are well represented. They offer virtual speaker sessions once per month and regular member “socials.” For more than two decades ISTE has been hosting the National Education Computing Conference (NECC) which will be in Atlanta, Georgia for 2007. The NECC offers lectures, workshops and the largest educational technology exhibit in the world.
Second Life for Educators Discussion (SLED)
https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators
The latest thing in technology is Second Life so the most technologically super savvy educators are in SL, the majority located in Info Island which hosts real life libraries and universities. Because Second Life is in the baby steps of becoming a 3D Internet, participants are knowledgeable about everything online, like blogs, associations, and resources. The listserv is extremely useful because it is very active and participants are eager to answer questions related to any type of education technology and related resources. Whether or not Second Life will go on is debatable but all agree that the platform is where the Internet is headed and this is where the uber geeks currently live. The people on this list, many of whom are librarians are on the cutting edge of technology and are friendly and helpful.
Robin Williams, May 6, 2007
-
Library Success. (2007). Gaming. Retrieved April 26, 2007, from http://www.libsuccess.org/index.php?title=Gaming
This gaming wiki is a subsection of "Library Success: A Best Practices Wiki". It includes sections for past and upcoming gaming events in libraries, a collection of library gaming success stories, a directory of libraries hosting gaming programs, and a list of resources. The list of resources is divided into books, journal articles, websites, blogs/websites to watch, specific blog posts or articles, core collection, tips n tricks, digital projector compatibility, and relating gaming to literacy. This is a fantastic resource for librarians looking to learn more about gaming as a part of library services.
Jaime Steele, April 26, 2007
**Neiburger, E. & Gullett, M. (2007). Out of the Basement: The Social Side of Gaming. Young Adult Library Services, Winter 2007, 34-38. Any librarian (and parent and teacher, for that matter) who works with teens should read this great article! It describes how video games are rarely solitary activities, and how playing them can be beneficial. I thought one great point was that video games are only different from chess boards in their format, and how librarians must be flexible and provide the formats their patrons demand, or they will cease to be relevant. Some benefits of gaming events in a library are that people meet each other, especially intergenerationally, and that the information processing and spatial reasoning skills games foster will make the teens better in their educational and professional pursuits. Finally, holding gaming events brings a new constituency to the library, which might otherwise have stayed home. Creating new users is justification alone that gaming should be in the library. Posted by Brandy Sanders 18 April 2007
http://thesuperficial.com/ This website is candy for the celebrity watcher, and posts pictures and snarky gossip about the hottest (or simply the most infamous) celebrities, such as Beyonce Knowles, Britney Spears, Cameron Diaz, etc. Teen sensations like Hilary Duff, Jessica Alba, Paris Hilton, Orlando Bloom, and others show up on this site, which is searchable by name.
http://angryalien.com/ Any movie lover, teen or adult, will love the 30 second bunny movies featured on this website. The owner creates animated shorts of well-known movies such as King Kong, The Exorcist, Titanic, and even Rocky Horror Picture Show, many of which are featured on the Starz Network. The Alien parody is particularly enjoyable. The website is free and requires no registration, although the clips are slightly less enjoyable now that Starz has branded new entries.
Lindsay duPont, 28 November 2006
Manga Mania
We used these articles as cited evidence when we wrote a successful grant to the Rotary Club to begin a manga collection for our high school. Our proposal was that manga was 1) in high demand at the high school and 2) a great draw for other library services. Perhaps these could help another school's quest to quench the manga mania! I pulled them from the HW Wilson database through SJSU. (I am really sorry for all the weird fonts...it says Arial small but it is printing in different sizes and fonts)
Diane Mahan, November 20, 2006
- Bergin, M. (2005). Who is reading manga? One high school's story. Young Adult Library Services, 3(4), 25-6.
Profiles your "typical" high school manga reader, the most popular titles, and asks the question: do the mangaphiles really use other library resources?
Diane Mahan, November 20, 2006
- Espelage, A. (2005). Manga madness in the library. Young Adult Library Services, 3(4), 18.
Gives good ideas for starting manga madness in your own library. Ideas include anime night, including comic writing in traditional writing groups, and reading and drawing as much anime as you can.
Diane Mahan, November 20, 2006
- MacDonald, H. (2004). Manga sales grow; So do worries. Publishers Weekly, 251(11), 29-30.
Is the manga marketing bubble going to burst? A discussion of different manga publishers and retailers.
Diane Mahan, November 20, 2006
- MacDonald, H. (2004). Drawing a crowd. School Library Journal, 50 (8), supp 20-22.
Advocates using graphic novels as a way to get kids into the library. Programming includes: pairing with local comic book shops, having an author/artist come to visit, creating a writing and inking workshop, and a mini-comic convention during Teen Read Week. Also lists a website as a source for the Graphic Novel Mailing List, which has details about graphic novel programs. www.angelfire.com/comics/gnlib.
Diane Mahan, November 20, 2006
- Welch, R. (2006). Cleveland teens' top ten manga series. Young Adult Library Services, 4(3).
Based on the Cleveland Public Library Youth Services Anime Club, a great top ten of boy manga and girl manga with brief descriptions of both.
Diane Mahan, November 20, 2006
- TRL - Total Request Live from MTV - This is an hour-long daily show broadcast live from MTV's studios in Times Square. Daily TRL counts down the 10 most requested videos as requested by the fans who can vote by phone or online. Celebrity guest stars from the pop music and movie scene are on each show. Many teen fans wait outside are seen on camera shots and may be chosen to join the show live in studio. Check out the web site, teens love this show. http://www.mtv.com/ontv/dyn/trl/series.jhtml#/ontv/dyn/trl/series.jhtml
Paula Miller, August 9, 2006
- Real World - Another MTV hit! This show is in its 17th season. Each year a new group of young adult strangers go to a different location where they live together -- in a beach house, on the road, etc.. They are given jobs to do and sometimes quests to accomplish. This year it is 7 guys and girls in Key West dealing with mixed personalities, emotions, and hurricans --- drama, drama, drama! Another teen favorite so check it out at:
http://www.mtv.com/ontv/dyn/trl/series.jhtml#/ontv/dyn/realworld-season17/series.jhtml
Paula Miller, August 9, 2006
- www.multimedia.lycos.com. Gives information on news, entertainment, music, and games. You can also sign up for email for free. The site also offers the options of writing a blog, building a website, sharing photos, and create a planet which is like a site to meet people.
Tracy Frie, August 4, 2006
SAFE SOCIAL NETWORKING SITES Whyville.com and Imbee.com are also set up to be SAFE social networking sites. On Whyville.com, one can create a cartoon face for an identity, and learn life skills in a cartoon town. There are many security protecions built in. A recent article discusses these safe sites: Ascione, L. (2006). "Safe" social networking sites emerge. ESchool News. Retrieved on August 7, 2006 from http://www.eschoolnews.com
Valerie Krein August 7, 2006
- www.mtv.com/news/articles This website offers music, news, TV, movies, games, along with other information which will be informative to a teen. You can also access videos and radio. It also has information on celebrities which are popular with teens.
Tracy Frie, August 4, 2006
- Attack of the Show This popular cable show on G4 is the best survey of teen media and technology I have found. G4 is known for gaming reviews and the less than savory "Man Show" (I guess Benny Hill is more than passe). It also airs a show where Beth Ostrosky, Howard Stern's super-blonde girlfriend, makes top 10 lists of everything popular (Dr. L. is always right). But if you check in around 7:00 pm, you are in for the best hang-out-on-the-couch-and-talk-about-what's-cool show around. Attack of the Show topics include music, movies, games, technoloy, celebrities, graphic novels, anime, manga, and more. Stay tuned afterwards for two nightly episodes of Star Trek the Next Generation, and you could take years off your age.
Michelle Bone 6/27/2006
I actually believe that some magazines and newspapers especially taget teenagers who are going through a particularly difficult time. Surely some magazines, by not producing articles from a merely neutral and informing position, severley affect many teenagers who reach out for help through that particular medium. Maybe it is time that magazines give a less biast view of life and attempt to give teenages more information so that they are able to make their own, key decisions about the matters which affect them.
Benji Clayton June 23rd
Shonen Jump: The World’s Most Popular Manga. In true Japanese style, this manga magazine reads back to front. It is a monthly compilation of everything popular, from anime to gaming. Although it is rated “T” for violence and the use of tobacco, I have looked at many issues, and I believe it is quite appropriate for young adults and mature juvenile readers. The bottom line is that my nine-year-old stays up all night with a flashlight under his covers when Shonen arrives in the mail. He says it ties together all of the anime characters he is interested in from various media. My thirty-seven-year-old sister loves this publication too.
Michelle Bone 6/22/2006
- Young Expressions Magazine http://www.young-expressions.com/06_2005/home.html E-zines are in, so here is an example. Recommended by the IPL, it has beauty, health, fashion, etc. The best part is the reader contributions. Encouraging teens to write and get publish on the web is awesome!
Michelle Bone 6/21/2006
- Pitchfork Media. http://www.pitchforkmedia.com
This website contains many new hip and current reviews of bands and music artists. Also located in this webpage are free music downloads (mp3s) licensed for previews.
- GameFAQS. http://www.gamefaqs.com
This website contains many (Frequently Asked Questions) for various video games and a multitude of console game systems. For video game cheats, walkthroughs, and even a forum message board, this website has it all.
Ryan Gan June 16, 2006
-
-
-
This site is popular with people who are young adults, and older adults. It is ridiculously addictive, and allows users to post pictures, blogs, music, and short video clips. While its appeal is mainly in staying connected, it is also something of a guilty pleasure -- the site allows you to search for people and to send them messages. Unlike Facebook.com, you can also read most of the profiles without adding the people you read about to your friends list. Addictive, banned from schools, and ridiculously popular.
-
Elizabeth McMunn 3/30/07
-
- Recommended Graphic Novels for Public Libraries. http://my.voyager.net/~sraiteri/graphicnovels.htm This site is maintened by Steve Raiteri, a public librarian in Ohio. He has collected and reviewed over 1000 graphic novels for the young adult collection. This list is geared toward the young adults, and does not include titles for juvnile collections, adult, or "mature readers" titles, or non-fiction. He also includes suggestions for opening collections of graphic novels for those just getting started, and links to other websites related to comics and graphic novels that might be of interest to librarians.
Sharon Haupt June 11, 2006
safe mode
Comments (0)
You don't have permission to comment on this page.